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Alejandro Galeano
Alejandro Galeano

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Mar 31, 2021

Gameplay Journal 10

Idea 1 : The idea of creating a game to me has always centered on what its narrative is. For me it is important that the story being told and the way it’s told has depth and complexity. As such this first idea would tackle the morality of the player…

4 min read

4 min read


Mar 24, 2021

Gameplay Journal 9

I recall years ago during the summer at the annual E3 conference I was watching the Xbox conference when I first saw Cuphead. From the very first screen shown it was clear this game wasn’t like those that came before, at least aesthetically. Cuphead is a 2D run and gun…

2 min read

2 min read


Mar 9, 2021

Gameplay Journal Entry 8

Detroit Become Human is a third person narrative game that brings to the forefront questions about what it means to be free and what constitutes the definition of being alive. The main gameplay flow in the game has the player making decisions through dialogue and quick time events. In Detroit…

2 min read

2 min read


Mar 2, 2021

Gameplay Journal 7

Over the course of last summer I finally decided to play Death Stranding, a game known for how little anyone actually knew about it. Going into it I was not very sure what to expect but by the end of its narrative it had become one of my favorite games…

2 min read

2 min read


Feb 24, 2021

Gameplay Journal 6

I recall early in the years of the eight generation of home consoles people were anticipating the ‘next-gen’ installment in the Assassin’s Creed franchise. What everyone expected was cutting edge graphics, a strong narrative, and memorable gameplay. Instead the game was met with a lukewarm reception muddied by the multiple…

2 min read

2 min read


Feb 16, 2021

Gameplay Journal 5

If I were to define what a glitch is I would sum it up as a visual artifact that distracts the player, thus breaking their immersion within a game world. Anything from an object suddenly becoming invisible, to textures stretching and to two objects “clipping against each other”. In other…

2 min read

2 min read


Feb 9, 2021

Gameplay Journal Entry #4

In looking through the various projects that have brought upon modifications in games the one that stood out to me was the one based on photography and photo mode in games. Photo mode is I’d say one of the most favored features included in videogames in modern day. More than…

2 min read

2 min read


Feb 3, 2021

Gameplay Journal Entry #3

Just Cause 2 is a single player third person action game developed by Avalanche Studios and releasing in 2010 within the seventh generation of home console systems. I remember back in 2010 I was in middle school and actually found the game through the demo section of the Xbox Live…

2 min read

2 min read


Jan 26, 2021

Gameplay Journal Entry #2

Over the last month I have been slowly playing through Crash Bandicoot 4 : It’s About Time and from the start of the game I knew right away it was developed using Unreal Engine 4(UE4). UE4 is one of the most popular game engines in the industry, being made by…

2 min read

2 min read


Jan 20, 2021

Gameplay Journal Entry #1

Playing through Watch Dogs Legion I keep finding myself comparing depictions of real life events and situations to those within the game’s narrative. Particularly surrounding topics such as surveillance states, ways in which media is consumed, and the continued intrusiveness of modern technology in our day to day lives. Although…

2 min read

2 min read

Alejandro Galeano

Alejandro Galeano

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